Football Career Sim: Be a Pro guide
Growth Cards, first-team promotion, playing time, transfers, contracts, award criteria and retirement assessments. This guide explains the rules the game actually uses.
Based on app version 2.6, October 25, 2026. Written by YT Lab, the developer of Football Career Sim: Be a Pro.
1. Getting started: stat rolls and your first league
By default, a new career starts in the Academy at seventeen. Rolling your starting stats resets your OVR and stat distribution, as well as your hidden potential and growth type. You get 5 free rolls; each ad or Reroll Ticket adds 10 more.
| Starting OVR | Chance |
|---|---|
| 45~54 | 82% |
| 55~59 | 15% |
| 60~64 | 2.4% |
| 65~69 | 0.6% |
Free rolls, ads and Reroll Tickets all use the same odds. Spending money gives you more rolls, not a better chance of a high OVR on each roll.
Your nationality decides your first league
Your nationality determines your first league and national team. Each league has a different first-team age requirement, so your starting league shapes when you can make your debut.
| League | Default first-team debut age |
|---|---|
| South America | 16 years old |
| Spain, France | 17 years old |
| Germany, Korea, Japan | 18 years old |
| England | 19 years old |
| Italy, The Gulf | 20 years old |
| North America | 21 years old |
Even within a league, club tier changes the debut age and ability requirements. Title contenders debut players one year later and allow a gap of only 8 below first-team level. Lower-ranked clubs debut players two years earlier and accept a gap of up to 13. A smaller club can be a quicker route to first-team football.
2. How monthly growth adds up
A season runs for ten months, August to May, with 38 matches. You accumulate growth points each month; every time they reach a threshold, a stat rises by 1. Points come from basic training and that month’s performances.
| Source | Points |
|---|---|
| Basic training | 60 per month. Academy: 1.4×; Reserves: 1.18× |
| Appearances | 15 per match |
| Goals and assists | 25 per goal or assist, with bonuses for Wingers, Strikers and Midfielders |
| Clean sheets | 20 per match, for Defenders and Goalkeepers only |
| MOM | 50 per award |
| Rating | 80 for each 1.0 above a 6.5 rating |
One MOM award is worth more than three appearances. Even with the same match count, goals, assists and ratings can make a big difference to growth. Academy and Reserves training bonuses keep young players developing even with fewer appearances.
| Current stat | Points needed for +1 |
|---|---|
| Below 60 | 100 |
| 60~69 | 150 |
| 70~79 | 300 |
| 80~89 | 310 |
| 90 or above | 900 |
Growth types and peak age
Every player has a growth type that affects peak age and growth speed.
| Type | Chance | Peak age | Growth speed |
|---|---|---|---|
| Early Bloomer | 25% | 2 years earlier | 1.2× |
| Steady | 40% | Default | 1× |
| Late Bloomer | 25% | 3 years later | 0.85× |
| Up and down | 10% | Default | 0.5–1.5×, varying each year |
Default peak ages are 31 for Goalkeepers, 29 for Defenders, 28 for Midfielders, 27 for Strikers and 26 for Wingers. Physical stats such as Pace peak one year earlier; mental stats such as Reading peak three years later. Young players further from their peak grow more each month: 1.5× when at least 8 years away. Growth drops sharply after the peak.
Hidden ceilings
Every stat has a hidden ceiling where automatic growth stops. Points blocked by a ceiling move to other stats. Condition is managed automatically: below 50, recovery reduces growth to 0.6×; below 30, rest reduces it to 0.3×.
3. Choosing Growth Cards
Growth Cards appear at the start of your career and every two seasons after that. Pick one of three cards of the same rarity, each from a different family. You can reroll each card once for free. Your first pick is guaranteed Epic; later rounds roll a new rarity each time. Try a pick on the overview page.
- Rerolling won’t upgrade a card’s rarity. It changes the effect within the same rarity.
- Ceiling boosts make the lasting difference. Automatic growth will eventually fill a stat to its ceiling, so a stat-only boost mostly gets you there sooner. Development simulations that ran the same player thousands of times also found that raising ceilings pushed career peaks higher. Cards can raise ceilings to 95.
- Choose conditional cards when you’re getting regular minutes. Ready to Rise (+8 to a core stat after 30 appearances) and Establishing a Place (+3 to a core stat after 15 league appearances) are hard to cash in from the bench.
- Last Flame commits you to retirement. It gives three core stats +6, but you will retire at that season’s end. It only appears with 3 or fewer active years remaining.
- Second Prime is for veterans. It appears after your peak with 1–5 active years remaining. It halves aging for three seasons and extends your career by 2 years.
4. Playing time and Manager Trust
Your share of playing time depends on the gap between your performance and the opposition’s squad level, your fit with the manager, and Manager Trust. That share determines your role.
| Role | Share of playing time |
|---|---|
| Ace | 90% or more, with sufficient relative ability |
| Starter | 65% or more |
| Rotation | 35% or more |
| Bench | Below 35% |
| When Trust changes | Change |
|---|---|
| Player of the Month | +2 (+1 for Team of the Month alone) |
| A strong month as a non-starter | +3–6 per appearance, up to +30 per season |
| At the end of the season | Drifts slightly toward 50, then rises or falls based on your rating against expectations |
| Matches missed through injury | −1 per 3 matches, up to −6 at a time |
| Transfer | Resets to 52 at your new club |
Managers change every two years. Each has preferred playstyles, and your fit acts as a multiplier on playing time. Outfield players over 36 and Goalkeepers over 38 receive a smaller share of playing time each year.
5. Transfers and new contracts
The transfer window opens in summer after the season. Clubs consider your age, reputation, foreign-player quotas and likely role. A club won’t make an offer if it expects you to sit on the bench. Reputation depends on OVR, appearances, the standing of your club and league, age and career rating.
Requesting a transfer
After at least one season in the same club’s first team, you can request a transfer once per season. The base approval chance is 42%, with large adjustments for your circumstances.
| Situation | Approval chance |
|---|---|
| A bigger club is interested | +24 percentage points, minimum 45% |
| 1 year or less left on your contract | +18 percentage points |
| Poor fit with the manager | +20 percentage points |
| Trust of 40 or lower | +20 percentage points |
| Trust of 70 or higher | −18 percentage points |
| 3 years or more left on your contract | −16 percentage points |
A rejected request costs 9 Trust, or 12 if you’ve already been refused under the same contract. Even an approved request costs 4.
Contract clauses
Agents have three approaches: Hardball, Pragmatic and Loyal. Higher OVR unlocks more clauses: 1 below 70, 2 in the 70s, and 3 at 80 or above. Negotiations last up to two rounds.
| Clause | Effect |
|---|---|
| Starter's promise | Fewer than 23 appearances without injury: compensation worth 20% of your annual wage and freedom to request a transfer |
| Performance Bonus | 1.5% of your annual wage per goal or assist, plus clean sheets for Defenders and Goalkeepers; capped at 40% per season |
| Annual Raise | +5% each season while under contract |
| Big-club release | Automatic approval for a move to a qualifying higher-ranked club |
| Buy-out clause | A chance to trigger in summer when a higher-tier club is interested |
A new contract isn’t guaranteed. A club may refuse if you’re at least 21 and your OVR is more than 12 below team level, or if it expects you to be on the bench. Playing fewer than 30% of available matches for two consecutive seasons makes you a candidate for release.
6. From Player of the Month to World Player of the Year
Monthly awards
To qualify, you need at least one first-team appearance that month and no more than one missed match. Monthly points are 3 per goal, 2 per assist, 3 per MOM, and 2 per clean sheet for Defenders and Goalkeepers.
| Position | Team of the Month | Player of the Month threshold |
|---|---|---|
| Striker, Winger | 8 points | Around 18 points |
| Midfielder | 7 points | Around 11 points |
| Defender | 4 points | Around 10 points |
| Goalkeeper | 3 points | Around 7 points |
The Player of the Month threshold varies slightly by league level and month. A Goalkeeper earns Save of the Month with a clean sheet, MOM and a rating of at least 7.5 in their best match that month.
Season awards
You need at least 22 league appearances. Awards include Top Scorer, Top creator, Golden Glove for Goalkeepers, Team of the Season, Player of the Year, Young Player of the Year for players aged 21 or younger, and Club Player of the Year. Two Player of the Month awards in one season earn Fans’ Player of the Year. Top Scorer compares your record with rivals in the same league each year, so there’s no fixed goal target.
World Player of the Year
With at least 22 first-team appearances, your season score earns you a world ranking. Finish first to win. The score includes rating, OVR above 70, position-specific goal contributions or clean sheets, league level, that season’s trophies and awards, and Player of the Month wins. A Champions Cup title gives the largest award bonus at 45, followed by a league title at 30 and Player of the Year at 25.
| League | League level | Highest world ranking |
|---|---|---|
| England, Spain | 5 | No cap |
| Germany, Italy, France | 4 | No cap |
| Japan, North America, South America | 3 | 31st; 4th if the Champions Cup title condition is met |
| Korea | 2 | Unranked; 11th if the Champions Cup title condition is met |
| The Gulf | 1 | Unranked; 11th if the Champions Cup title condition is met |
To win World Player of the Year, you’ll eventually need a league at level 4 or above. In a level 3 league, even a Champions Cup title only lets you reach fourth.
7. National Team
First-team players aged eighteen or older can be called up to the senior National Team. The chance uses the lower of two values: one based on reputation and one on ability relative to national team strength. It is capped at 93%. Call-up chances fall at ages 31–33 and fall further from 34. Tournaments take place in even-numbered years: the World Tournament in years divisible by 4, and the continental championships in other even years. A call-up doesn’t guarantee qualification; qualifying exits stay in your record too.
8. Retirement and career assessment
| Position | Default final playing age |
|---|---|
| Goalkeeper | 41 years old |
| Defender | 39 years old |
| Midfielder, Striker | 38 years old |
| Winger | 36 years old |
Events and cards can extend your career by up to 3 years. You can choose to retire in preseason. From age 32, you may be advised to retire if your OVR has fallen at least 9 below your peak and you’ve averaged fewer than 8 appearances over the last two seasons. You can decline and keep playing.
Six axes and your career percentile
At retirement, your career score covers six axes: Quality (peak OVR), Output (goal contributions or clean sheets per 100 matches), Volume (total appearances), Awards, Trophies and Stage (leagues and rankings). Awards and Quality carry the most weight. Your percentile compares you with 20,000 careers simulated under the game’s rules.
Rankings
Completed careers enter weekly, monthly and all-time rankings. Weekly rankings reset Monday 00:00 UTC. Season rankings compare the combined scores of your best three careers completed that week. The season’s top 30 careers stay in the Hall of Fame.
